![Issue with the merging of a surface shader and vert/frag shader using UNITY_MATRIX_MVP - Unity Answers Issue with the merging of a surface shader and vert/frag shader using UNITY_MATRIX_MVP - Unity Answers](https://answers.unity.com/storage/temp/67126-screen-shot-2016-03-28-at-102402-am.png)
Issue with the merging of a surface shader and vert/frag shader using UNITY_MATRIX_MVP - Unity Answers
![Just made freely available: PSX Shader Kit for Unity. Shaders for achieving a PS1 aesthetic. Emulated PSX rendering features: -Dithering -Color Banding -Low-precision vertex snapping -Affine perspective-uncorrected texture mapping -Triangle sorted ... Just made freely available: PSX Shader Kit for Unity. Shaders for achieving a PS1 aesthetic. Emulated PSX rendering features: -Dithering -Color Banding -Low-precision vertex snapping -Affine perspective-uncorrected texture mapping -Triangle sorted ...](https://external-preview.redd.it/j9iZsQqS3UZecXkoCQGvErepNj_exC9P-RzzRDwtVWw.jpg?width=640&crop=smart&auto=webp&s=aeb5717f23c5bd13349fd7344b19e050c37dcc03)
Just made freely available: PSX Shader Kit for Unity. Shaders for achieving a PS1 aesthetic. Emulated PSX rendering features: -Dithering -Color Banding -Low-precision vertex snapping -Affine perspective-uncorrected texture mapping -Triangle sorted ...
![jazz mickle on Twitter: "ok so as far as i understand, this is the same dithering that PSX uses, replicated in a unity shader https://t.co/vMCR1Leshx" / Twitter jazz mickle on Twitter: "ok so as far as i understand, this is the same dithering that PSX uses, replicated in a unity shader https://t.co/vMCR1Leshx" / Twitter](https://pbs.twimg.com/media/D0LqkHgX0AAsqFs.jpg)